Reflecting on Laundromat Vertigo. Also, goodbye for now!


Heyo! This devlog is also on my website.You can visit me there for updates on all my other games and stuff. I would love to have you over!

I made the tiniest, tiny game for a game jam. Also, goodbye for now!

Since I can think, I've done goofy things just for the sake of being creative and making something.

That started early, when I was just a little button, drawing these little comics with my brother that basically just copied the plot of the Star Trek films. We also started recording little radio plays, mostly horror stories that were mostly just copies of the Halloween movies. We made these with whatever we had at hand at the time. Need some random sound? Just hold a microphone to a speaker and play a sound file from Warcraft 2! Need music? We could use this weird PlayStation game Music 2000 and make a song in there! What was left on the tape in the end was not really what mattered.

We were kids, and all that stuff was very playful, coming from a place of not knowing anything about anything. But it seems like if you do that for a long enough time, before you know it, you will suddenly know a thing about a thing.

So game jams, huh?

Looking at that sentiment today, I feel like I'm tapping into it again when I participate in a game jam. This way of thinking gives me a bit of the courage needed to just put myself out there, with all the rough edges and the flaws.

I just made a tiny project for the O2A2 Visual Novel Jam. It requires you to make a short visual novel with a 1000-word limitation, one sprite, one background, one piece of music or ambience, and one sound effect. GO!

These limitations led to some frustration on my part in the beginning. I love polishing gameplay with all sorts of things that I could not do in this case. Like using ambience sounds and music in the game. I had to make a decision, so I chose to have only ambience. The jam also allows for a single additional sound effect, which was a little piece of sound design I used at the end of the game.

What the jam does though, is encouraging you to use other things for polish. Stuff, that happens in-engine, like particle systems, viewport rotations, zooms or UI elements.

I decided to go for something experimental and to just try out a tiny little idea I had, and I called it Laundromat Vertigo

WASH➡ DRY ➡ FOLD (TW: Bright lights and loud noise)

I wanted to make a game about these little moments in time where we reflect on ourselves and ask ourselves the question, "What am I doing with my life?". Let's get into that for a second. Don't read this passage if you don't want to get spoiled. Play the game here, it's free!

SPOILER FOR LAUNDROMAT VERTIGO.

Even though the final product is a little more obscure and weird, this game is basically about someone who is unable to say no to anything related to their job. It's about working overtime and the inability to have a good work-life balance. Being at the laundromat at midnight on a Sunday is the lowest point of this whole situation. It's the sad reward of working all week and coming into the office on the weekend: Forgetting even the most basic thing in your life and therefore realizing that you lost control. The game adds a layer of horror to this and goes over the top, but at the core of this existential crisis is the theme of overworking. You meet Fluff, the piece of lint, and Larry, the sock, who echo this whole crisis and raise their voices as proxies for your "normal" life. They know more than you; they have already analyzed your whole breakdown, and they help you decipher the messages and events of this fateful Sunday, which you remember only vaguely.

The murder at the end is something I would have loved to make more ambiguous. So right now, at the very end, we pull out of the frame slowly to reveal this ridiculous amount of blood, suggesting that your instincts took over and you killed your boss. I would have loved to add a little flickering to the image and have a version of the clean laundromat in there to further play to the fact that you don't know what really happened and that your talking laundry are surely not the most reliable narrators. This would not have been allowed under the strict limitations of the jam. Let's beam out of this spoiler now. Ready? Go!


So I feel like, even though the game is weird and experimental, that message seems to connect with people at least a little bit. Watching FlamezPlays playthrough and reading through one of the emails here, they are spot on about this weird trend of workplaces referring to themselves as "Family".

So is this a “good” game now!?

This is not meant in a self-deprecating or destructive way, I swear, but: Who cares?

It’s certainly a thing I did, that I’m fairly happy with. I don’t know about the rest. I'm sure, I could've done much more to make the game clearer, fix its structure, and think more about the choices in the game, but for me personally, that would go against the spirit of making a jam game and my own goals here. And in some ways, thinking like that would have probably led to me not even making this game

I tend to be an overthinker and challenges like this really help me to unwind, change my pace and be a little more free with it all. I wrote about this sentiment a while back, when I reflected on writing the music for Snow Cone Serenade. I want to get away from the grid every once in a while and just express myself and finish something. I think that is a good skill to learn. So for me personally this jam was a great experience to learn and fight that overthinker a little bit.

Thank you!

There have been over 1000 downloads already, and I want to thank every single one of the players and all the cool little Let's Play videos! This unexpected number, which is certainly not a regular thing for me at all, just goes to show you that people seem to be enticed by horror games, creepy lint and psychological themes. Thank you for looking into the abyss with me a little bit! I hope you didn’t mind those rough edges. They are good for me!

To celebrate, I wrote some music inspired by Laundromat Vertigo. You should definitely put this on next time you hang up your laundry.

A very experimental soundscape with lots of noise and tiny experiments. Just like the game!


I need to go now.

And now? Now it's time to get back into space and make my first commercial project, called Nova Forever. I told you a little about it in my last blog. It's a point-and-click adventure game taking place in a space mall! There are so many things I would love to share, but I want it to be perfect, and I am still working hard behind the scenes to bring it to that level. 

“Nova” (left) and “Cargo” (right).

Sadly, I will have to slow down for a while now, because my other job needs me. I'll try to pop in every once in a while or tweet something, but progress will be pretty slow now because it will be limited to the weekends for at least the next half year. I will share more about the game when the Steam page and the teaser are ready to present the game in the best possible way. 

Until then, don't forget to take care of your laundry and yourself!

(This devlog is also on my website.You can visit me there for updates on all my other games and stuff. I would love to have you over!)

Files

Laundromat Vertigo1.1_win.zip 28 MB
65 days ago

Get Laundromat Vertigo

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